GDI Rig: Hitpoints are low for the unit's effectiveness.Proposed Change: Movespeed increased to predator tank levels still feels slow but better Proposed Change: Orca armor reduced overall GDI Orca: The Orca is too cost effective overall.Proposed Change: Increase vulnerability to Gun Damage by 20% Global Infantry: Missile squads take low damage vs their counter tier 1 gun type damage unit.Proposed Change: Increased vulnerability to Rocket Damage by 20% Global Harvester: Rocket armor limits benefit of harassment strategies.Proposed Change: Reduce all harvester health by 20% and specifically the Nod harvesters normalized to Scrin/ GDI harvester health Global Harvester: Needs health normalization.Proposed Change: First and second ranks of veterancy to fit better with rank 3 veterancy Global Veterancy: Has minimal scaling at ranks 1 and 2.The patch was announced by the time of the release of the Kane's Wrath expansion pack, but development of the expansion's urgent first patch, and later support for Red Alert 3 and Kane's Wrath patch 1.02 prevented the team from developing and releasing this patch for Tiberium Wars. Patch 1.10 for Command & Conquer 3: Tiberium Wars was an unreleased, mostly balance-oriented patch proposed by then-community manager Aaron Kaufman.